Grendel's Cave Grendel's Cave Grendel's Cave

Instructions

About Grendel's Cave:

Grendel's Cave is a multi-player, role-playing, adventure game. You design a thane, and then move that thane through the magical kingdom of Hrothgar, King of the Danes. The object of the game is to kill Grendel; an evil horror that lives in a monster-infested cave, hidden beneath a black lake.

Designing a Thane:

You design a thane by selecting (clicking) on the New Adventure icon. On this page you modify six different fields that determine the starting characteristics of your thane.

The characteristics:

The Free Game fields:

The Species:

  Human Male Humans are the dominant species controlling most of the world. They have average characteristics, with no special abilities.
  Fairy Female Fairies are a forest dwelling species. They are very fast and magical creatures, who have little strength, endurance, or portage. They have the special abilities to become invisible and fly, and are able to fly indoors. Fairies don't eat normal food, but eat flowers from the Wild Flora in the Forest.
  Elf Male Elves are forest dwellers. They are fast and magical with low endurance and portage. They can become invisible, and can fire a bow without having to take a turn to reload.
  Dwarf Female Dwarves live in mountain caves. They are very strong, have better than average endurance, but are slow and have little magic. They have no significant magical abilities.
  Troll Male Trolls live mostly under bridges, and as a species, are dying out. They are elastic creatures with very high endurance, high strength and speed, but with complete ignorance of all magic. The have a special regenerative ability that allows them to regain one point of health automatically each turn.
  Arachnid Female Arachnids are giant spiders who live under buildings and boulders. They can carry many things (due to their eight limbs), have high endurance, but are slow and have little magic. They have the special ability to spin webs, which enshrouds their opponents, incapacitating them until they can tear away the web. Arachnids have four "arms" to ready weapons or shields, enabling them to use four such items at a time. They do not eat normal food, but eat bugs from the Wild Flora in the Forest.
  Giant Male Giants are an ancient and cursed race. They are extremely strong, have high endurance and portage, but are very slow, and ignorant of all magic. They have the special ability to pick up and throw boulders as weapons, and can not be hurt by magical fireballs or lightning bolts.
  Ent Female Ents are intelligent, animated trees that usually hide in the forest. They have very high strength, high endurance, but are slow and have very little magic. They have the special ability to ally trees from the Wild Flora in the Forest. These tree allies will move with the ent, and automatically attack any enemy of the ent. Ents do not eat food, but require sunlight as sustenance.

Awakening an Existing Thane:

You awaken a thane by selecting (clicking) on the Awaken Thane icon. On this page you enter your account name, which for free accounts is the same name as your first free game thane, and then your password to login to your account. On this page you will see a list of your thanes. To awaken a thane click on the Awaken button to the right of that thane. You re-enter the game with that thane at the same location that thane was at when you went to sleep, or suspended the game.

Facing:

Grendel's Cave is a game that utilizes facing. For example, you are in the cave facing north. North would be at the top of the screen, east to the right, south at the bottom, and west to the left. If you clicked on an opening to the right (east), you would go through that opening, into the room directly to the right (east), and now you would be facing east. East would be at the top of the new screen, south to the right, west at the bottom (the opening you just came through), and north to the left.

Remember it this way; where you just came from is always behind you (at the bottom of the screen), and the direction you moved is in front of you (at the top of the screen).

Those players who do not like the facing rule can buy a Compass at the Barn for two gold rings. If you have a Compass then you will always face north. This is a way to defeat facing.

The Surface, Hrothgar's Kingdom:

After you create a new thane you will enter the game in Heorot Hall. From here you can move to other areas of interest; the Witches Hovel, the Village, the Dragon's Lair, and Grendel's Cave.

  Heorot Hall Heorot Hall is a great and wondrous mead hall. Hrothgar built Heorot hall many years ago, before his war with the evil horror Grendel began. Hrothgar has guards in his hall. They protect all sleeping thanes, except outlaws, so if you are sleeping (click on the Bedroll icon) in Heorot Hall, you can not be hurt by other thanes. These guards are afraid of Grendel, so Grendel can attack and kill weak sleeping thanes, or any thane who kills Grendel's Mother. Torches are free to all thanes (click on the Hearth Fire icon), as is food (click on the Feast icon). Hrothgar is a generous king, and will give gold rings to thanes who have performed brave deeds. Each night, every thane stands before the King in turn, and boasts of great deeds; monsters killed, depths explored (select Sing of Deeds from the "I Will:" menu, then click on the Hrothgar icon). Hrothgar's fair queen, Weatheow, is under a wicked sleeping spell. She gives pieces of a great Amulet to any thane who can awaken her. When you are ready to continue your adventure go out to the Countryside (click on the County Door icon). From the Countryside you can travel to The Village (click on the Village icon).
  The Village The Village is bustling with activity. In it you will find a Blacksmith (click on the Blacksmith icon), where you can Buy and Sell many kinds of items, and an Inn (click on the Inn icon), where you will find food and rest after you long journeys.
  Witches Hovel The Witches Hovel is an eerie place. You can get to her Hovel from the Village by traveling through the Forest, up to the Mountain, then on into the Witches Hovel. The Witch is a very magical old hag, who, if she likes you, can heal your wounds, cure your sickness, give you magic items, abilities, enchantments, protections, and potions (click on the Witch). She will give you Grendel Slaying power if you bring her a complete Amulet. Beware! She will not tolerate outlaws, dullards (magic ability less than four), or beggars (no gold rings).
  Dragon's Lair The Dragon's Lair is a dangerous place. The Dragon is a fearsome beast, but he is easily quelled by magic keys. If you bring the dragon a key he will tell you secrets or give you a small part of his massive treasure. To get to the Dragon's Lair from the Village, go to the Swamp, then to the Seaside. Keep going on to the Cliffs, then enter the Dragon's Lair.
  Grendel's Cave Grendel's Cave is a foul and hideous place, full of Goblins, Rats, Ghouls, and other nasty monsters. It is also full of booty, rings, weapons, and magic items. To get to Grendel's Cave from the Village, go into the Swamp, and then enter the Mere, an evil, snake-infested lake. In the Mere you will find the Underwater Entrance to Grendel's Cave. Enter the cave for adventure, advancement, Amulet quests, and to find and kill the evil fiend Grendel.

The Icons:

Clicking on icons performs all actions in Grendel's Cave. A click on an Icon will perform a specific, predefined default action. The follow is a list of icon types and the default action performed when the icon is clicked:

  Icon Type Default Action when Clicked
Area Icon Area Move to that area
Bedroll Icon Bedroll, Bed Chamber Sleep
Hearth Fire Icon Hearth Fire, Fire Get Torch
Trees and Wild Flora Icon Wild Flora Eat if hungry (and eats bugs or flowers),
or Get Bugs or Flowers
Pile of Boulders Icon Pile of Boulders Get Boulder (if can Throw Boulder)
Witch Icon Witch Ask the Witch for magic
Human Female Icon
Sarah
Enemy Thane (red) Attack
Dwarf Male Icon
Wiglaf
Other Thane (blue or brown) Inspect
Elf Female Icon
Triona
Yourself Watch for activity
Monster Icon Monster Attack
Armor Icon Item, wear/ready-able Wear/Ready
Item Icon Item, loose Get
Item Icon Item, carried Inspect
Weapon Icon Item, at Blacksmith/Barn Buy
Magic Potion Icon Magic Potion Drink
Pool Icon Pool of Water Swim
Door to the Front Door to the Front Go Forward
Passage Up Passage Up Go Up
Passage Down Passage Down Go Down
Pool out to Mere Pool out to Mere Exit Cave
Wall Back Wall Walk through Wall (if you can)

The Menus:

There are four menus, "I Will:", "Use Item:", "Cast Spell:", and "Improve:". Making a selection from one or more of the four menus will change the action performed. The "type in" box is the text entry box below the menus. For some actions you can use this box to modify the action. Below is each menu, and a list of some common actions found in them:

I Will: This menu contains actions that you can perform even without items or magic.
Action Click on Performs
Inspect Any Displays information about what is clicked on
Whisper Thane Type in what you want to whisper in the box
Only the thane you clicked hears what you whisper
Say Any Type in what you want to say
All thanes around you hear what you say
Yell Any Type in what you want to yell
All thanes in the area hear what you yell
Sleep Yourself You go to sleep
Befriend Thane The thane you clicked becomes a friend
Thane will display in blue next to you
Curse Thane Thane becomes an enemy
Thane displays in red, next to you
You may now attack this thane legally, without becoming an outlaw
Ignore Thane Thane becomes neutral
Thane displays in brown
Sing of Deeds Hrothgar Impress Hrothgar so he will give you rings
Grapple Thane/Monster Very close-in attack
Head Butt Thane/Monster Very close-in attack
Swing Fist Thane/Monster Close-in attack
Kick Thane/Monster Close-in attack

Use Item: Contains actions that you perform on, with, or to items.
Action Click on Performs
Flail, Jab, Pull, Crack
Stab, Swing, Thrust
Thane/Monster Attack the clicked thane/monster with the weapon mentioned
Chuck, Fling, Heave
Throw, Toss
Thane/Monster Throw weapon mentioned at the clicked thane/monster
Shoot Thane/Monster Shoot missile with weapon mentioned at thane/monster clicked
Drop Item, carried Drop the item clicked
Drop Gold Rings Drop gold rings
  1. Select "Drop" from the "Use Item:" menu,
  2. Type the number of rings to drop in the "type-in" box,
  3. Click on the gold rings icon
Give Item, carried Give the item clicked to a thane
  1. Select "Give" from the "Use Item:" menu,
  2. Type the name of the thane to give the item to in the "type-in" box,
  3. Click on the item to give
Give Thane Give the thane clicked an item
  1. Select "Give" from the "Use Item:" menu,
  2. Type the name of the item to give to the thane in the "type-in" box,
  3. Click on the thane to give the item to
Give Thane Give the thane clicked gold rings
  1. Select "Give" from the "Use Item:" menu,
  2. Type the number of rings to give in the "type-in" box,
  3. Click on the thane to give the gold rings to
Remove/Unready Item, worn Take off armor
Remove/Unready Item, ready Unready the weapon, item, or shield
Wear/Ready Item, wearable Put on armor
Wear/Ready Item, ready-able Ready the weapon, item, or shield
Turn Over Hourglass "Remember" your thane, so that if you are killed,
you are restored to this time and location
with a penalty for dying
Eat Food/Flowers/Bugs, carried Eat the food you clicked on
Get Item, loose Pick up the item you clicked on
Swim Pool of water Dive into the pool of water and swim to another room
Buy Item, at Blacksmith/Barn Buy the item clicked
Sell Item, carried
(if you are at Blacksmith/Barn)
Sell the item clicked

There are other item abilities for more advanced items you will find as you progress in the game. Select the action from the menu, then click on the item, and enjoy.

Cast Spell: Actions that you can perform as a result of your magic abilities.
Action Click on Performs
Become Invisible Yourself You become invisible
Become Visible Yourself You become visible
Fly Yourself Take flight
Land Yourself Land
Spin Web Yourself Spin a spider web trap in the area
Spin Web Thane/Monster Enshroud an enemy in a web
Ally Tree Wild Flora (Area) Animate and then ally a tree
The new tree moves everywhere you move
And attacks all of your enemies
Ally Tree Animated Tree (Monster) Ally the Animated Tree (Monster) clicked
The Animated Tree moves everywhere you move
And attacks all of your enemies
Release Tree Animated Tree that you control The Animated Tree clicked on releases from your control
The Animated Tree becomes a free monster
The Tree may now attack you

There are other magical abilities for more advanced spells you acquire as you progress in the game. Select the action from the menu, then click on an icon, and enjoy.

Improve: This menu only appears if you have killed a monster or another thane and are given an improvement bonus for the victory. Select one of the characteristics listed in the menu, and the value of the characteristic you selected will increase. If what you killed was much more powerful than you then the "Improve" menu may appear for additional turns. Keep selecting a characteristic, and watch your abilities rise. Soon you will be ready to take on Grendel.

Quick Tips from Hrothgar, King of the Danes:

A Quick Combat Lesson from Beowulf, chief of the Geats:

Always wear armor, a helmet, and shield, even the light stuff. Start off with a weapon that has an impact bonus, like a sword or a spear. I use a spear. This is a good weapon, because it can kill an enemy passively, as they are moving toward you, if your reach is longer then their's.

The thing about a Gremlin is, he is fast. So if you use a slow weapon in close, or a long weapon, and you let the Gremlin get in close, you can never move back quick enough to hit the little bugger. So here is the strategy: use a spear at first, for when he is moving in toward you. Then when he gets in close, use a dagger, or just kick the snot out of him (under the "I Will:" menu select kick, and click on him).

Never under-estimate the advantage of speed. If you have a lot of strength, but you have a long or large weapon slowing you down, plus armor, plus a shield, plus a helmet, power does you no good when you can't hit the opponent. A longer, larger weapon is to your advantage in the first rounds, but as you get closer, move to smaller quicker weapons, or just kick and head butt. It is easier to move in with a quick weapon, than to move back to strike with a large, heavy one, unless you are about twice as fast as your enemy.

A Quick Economics Lesson from Michelle, the Merchant Princess:

A quick way to make some fast gold rings, is to go into the cave, pick up stuff left behind by dead guys, bring it back to the blacksmith, and sell it. Some valuable things weigh nothing. A dagger weighs nothing, and is worth two gold rings. If you find one hundred daggers, you can carry them all, and sell them. Linen Hauberks weigh nothing and are worth one gold ring. Darts weigh nothing, arrows, bolts, keys, potions, you get the idea. Any time you see anything that has a size of zero and a value one or more, pick it up. You can sell it later.

Rings translate into purchasing power for arms, and magic from the Witch. The higher your magical characteristic, the better and more powerful magic the Witch will give you. Some magic is so powerful it is beyond imagination! You become almost invincible. This costs gold rings, so don't let all that extra stuff in the cave go to waste. Sell it, you'll need the rings later.

Get one hundred gold rings, get your magical ability at least to four, go to the Witch, and get an hourglass. Save yourself.