Instructions
About Grendel's Cave:
Grendel's Cave is a multi-player, role-playing, adventure game. You design a thane, and then move that thane through the magical kingdom of Hrothgar, King of the Danes. The object of the game is to kill Grendel; an evil horror that lives in a monster-infested cave, hidden beneath a black lake.
Designing a Thane:
You design a thane by selecting (clicking) on the icon. On this page you modify six different fields that determine the starting characteristics of your thane.
The characteristics:
The Free Game fields:
The Species:
Humans are the dominant species controlling most of the world. They have average characteristics, with no special abilities. | ||
Fairies are a forest dwelling species. They are very fast and magical creatures, who have little strength, endurance, or portage. They have the special abilities to become invisible and fly, and are able to fly indoors. Fairies don't eat normal food, but eat flowers from the Wild Flora in the Forest. | ||
Elves are forest dwellers. They are fast and magical with low endurance and portage. They can become invisible, and can fire a bow without having to take a turn to reload. | ||
Dwarves live in mountain caves. They are very strong, have better than average endurance, but are slow and have little magic. They have no significant magical abilities. | ||
Trolls live mostly under bridges, and as a species, are dying out. They are elastic creatures with very high endurance, high strength and speed, but with complete ignorance of all magic. The have a special regenerative ability that allows them to regain one point of health automatically each turn. | ||
Arachnids are giant spiders who live under buildings and boulders. They can carry many things (due to their eight limbs), have high endurance, but are slow and have little magic. They have the special ability to spin webs, which enshrouds their opponents, incapacitating them until they can tear away the web. Arachnids have four "arms" to ready weapons or shields, enabling them to use four such items at a time. They do not eat normal food, but eat bugs from the Wild Flora in the Forest. | ||
Giants are an ancient and cursed race. They are extremely strong, have high endurance and portage, but are very slow, and ignorant of all magic. They have the special ability to pick up and throw boulders as weapons, and can not be hurt by magical fireballs or lightning bolts. | ||
Ents are intelligent, animated trees that usually hide in the forest. They have very high strength, high endurance, but are slow and have very little magic. They have the special ability to ally trees from the Wild Flora in the Forest. These tree allies will move with the ent, and automatically attack any enemy of the ent. Ents do not eat food, but require sunlight as sustenance. |
Awakening an Existing Thane:
You awaken a thane by selecting (clicking) on the icon. On this page you enter your account name, which for free accounts is the same name as your first free game thane, and then your password to login to your account. On this page you will see a list of your thanes. To awaken a thane click on the Awaken button to the right of that thane. You re-enter the game with that thane at the same location that thane was at when you went to sleep, or suspended the game.
Facing:
Grendel's Cave is a game that utilizes facing. For example, you are in the cave facing north. North would be at the top of the screen, east to the right, south at the bottom, and west to the left. If you clicked on an opening to the right (east), you would go through that opening, into the room directly to the right (east), and now you would be facing east. East would be at the top of the new screen, south to the right, west at the bottom (the opening you just came through), and north to the left.
Remember it this way; where you just came from is always behind you (at the bottom of the screen), and the direction you moved is in front of you (at the top of the screen).
Those players who do not like the facing rule can buy a Compass at the Barn for two gold rings. If you have a Compass then you will always face north. This is a way to defeat facing.
The Surface, Hrothgar's Kingdom:
After you create a new thane you will enter the game in Heorot Hall. From here you can move to other areas of interest; the Witches Hovel, the Village, the Dragon's Lair, and Grendel's Cave.
Heorot Hall is a great and wondrous mead hall. Hrothgar built Heorot hall many years ago, before his war with the evil horror Grendel began. Hrothgar has guards in his hall. They protect all sleeping thanes, except outlaws, so if you are sleeping (click on the Bedroll icon) in Heorot Hall, you can not be hurt by other thanes. These guards are afraid of Grendel, so Grendel can attack and kill weak sleeping thanes, or any thane who kills Grendel's Mother. Torches are free to all thanes (click on the Hearth Fire icon), as is food (click on the Feast icon). Hrothgar is a generous king, and will give gold rings to thanes who have performed brave deeds. Each night, every thane stands before the King in turn, and boasts of great deeds; monsters killed, depths explored (select Sing of Deeds from the "I Will:" menu, then click on the Hrothgar icon). Hrothgar's fair queen, Weatheow, is under a wicked sleeping spell. She gives pieces of a great Amulet to any thane who can awaken her. When you are ready to continue your adventure go out to the Countryside (click on the County Door icon). From the Countryside you can travel to The Village (click on the Village icon). | ||
The Village is bustling with activity. In it you will find a Blacksmith (click on the Blacksmith icon), where you can Buy and Sell many kinds of items, and an Inn (click on the Inn icon), where you will find food and rest after you long journeys. | ||
The Witches Hovel is an eerie place. You can get to her Hovel from the Village by traveling through the Forest, up to the Mountain, then on into the Witches Hovel. The Witch is a very magical old hag, who, if she likes you, can heal your wounds, cure your sickness, give you magic items, abilities, enchantments, protections, and potions (click on the Witch). She will give you Grendel Slaying power if you bring her a complete Amulet. Beware! She will not tolerate outlaws, dullards (magic ability less than four), or beggars (no gold rings). | ||
The Dragon's Lair is a dangerous place. The Dragon is a fearsome beast, but he is easily quelled by magic keys. If you bring the dragon a key he will tell you secrets or give you a small part of his massive treasure. To get to the Dragon's Lair from the Village, go to the Swamp, then to the Seaside. Keep going on to the Cliffs, then enter the Dragon's Lair. | ||
Grendel's Cave is a foul and hideous place, full of Goblins, Rats, Ghouls, and other nasty monsters. It is also full of booty, rings, weapons, and magic items. To get to Grendel's Cave from the Village, go into the Swamp, and then enter the Mere, an evil, snake-infested lake. In the Mere you will find the Underwater Entrance to Grendel's Cave. Enter the cave for adventure, advancement, Amulet quests, and to find and kill the evil fiend Grendel. |
The Icons:
Clicking on icons performs all actions in Grendel's Cave. A click on an Icon will perform a specific, predefined default action. The follow is a list of icon types and the default action performed when the icon is clicked:
Icon Type | Default Action when Clicked | |
Area | Move to that area | |
Bedroll, Bed Chamber | Sleep | |
Hearth Fire, Fire | Get Torch | |
Wild Flora | Eat if hungry (and eats bugs or flowers), or Get Bugs or Flowers |
|
Pile of Boulders | Get Boulder (if can Throw Boulder) | |
Witch | Ask the Witch for magic | |
Sarah |
Enemy Thane (red) | Attack |
Wiglaf |
Other Thane (blue or brown) | Inspect |
Triona |
Yourself | Watch for activity |
Monster | Attack | |
Item, wear/ready-able | Wear/Ready | |
Item, loose | Get | |
Item, carried | Inspect | |
Item, at Blacksmith/Barn | Buy | |
Magic Potion | Drink | |
Pool of Water | Swim | |
Door to the Front | Go Forward | |
Passage Up | Go Up | |
Passage Down | Go Down | |
Pool out to Mere | Exit Cave | |
Wall | Walk through Wall (if you can) |
The Menus: